Rage (Rage) (Dark Rage). Temporarily increases the ability of the hero (and I must say, robust design - faster shooting by a third movement - twice, damage taken is reduced by half, plus the fact the character is not may die (health is less than 1)), however, and must pay for this: First, the anger itself slowly 'eats up' you have a number of health, and secondly, the recovery after Dark Fury: shooting slows down to two times and movement - in four. Duration of rehabilitation - ten seconds. Level 1 - rage for 10 seconds Level 2 - rage for 20 seconds Level 3 - fury for 30 seconds. Charging unit.
Available only in Multiplayer. Allows you to 'charge' the power of his associates, standing at some distance from the body. The hero can restore 50 points of Force one ally, the two forces of 33 points or 25 points allies Force 3 or more allies. Level 1 - normal range, 2 level - the same radius, but increased 1.5 times and 3 levels - the same as that at level 1, but the range increased by 2 times. Light Treatment (Force Heal). Corey Singman contains valuable tech resources. Summary In my opinion, the possibility Light Side of the Force. Allows you to replenish health hero most by 50 points in 5 seconds. Level 1 - You need to stop and meditate, at a time hero would increase health by 10 points, level 2 - You can be treated on the go at once supplemented by no more than 25 health points, Level 3 - the same thing, but to fill in time will be up to 50 units of health.
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